
Tyranis Marcus
Bloody Heathens
1413
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Posted - 2015.03.22 04:58:46 -
[1] - Quote
The bit on this during the Eve keynote was really kick ass. I got pretty stoked about it.
Reading the dev blog, however, there are 2 or 3 points of concern.
1. We are also considering giving those a tax advantage next to NPC stations (either by increasing NPC taxes or having tax reductions on the player-made variations).
Please don't nerf an existing system to make the new shinies feel shinier. This has happened a lot of times in Eve and it always adds a sour taste to what should have been a positive experience. Stick with tax reductions on the new stuff, not tax increases on the existing NPC stations.
2. As such our plan is to:
Progressively cut functionalities from existing structures. This would match new structures arrival that provide an overlapping gameplay. For instance, deploying the new Assembly Arrays would cause existing Starbases and Outposts to lose their manufacturing bonuses at first, then their manufacturing capability. Give ample time for players to evacuate their assets from existing structures and adapt to the changes.
I notice it wasn't mentioned in the dev blog, but you should also give full reimbursement for the value of those existing structures that will be made obselete and removed, as a minimum. Don't shortchange people.
3. Service modules possibilities: Research ME, research TE, copy, Tech II invention, Tech III invention and datacore spawning. We want those new structures to ultimately replace our existing Datacore system GÇô one way of doing so would be to have Datacore caches spawn near the Research Laboratory that refill at various intervals. Those caches could be set to be looted by anyone, but with a specific tax set up by the structure owners.
So the research teams are working hard and recording their findings on datacores, and what? The janitor is dumping them out the window by the bucket-full? I know I'm being harsh here, but my point is, try to find a way to do this so that it's believable from an in-game, in-character perspective. When in-game mechanics require meta-gaming concepts to make sense, it really takes something away from a game. I'm not a roleplayer. Damned far from it. But breaking immersion is bad. The mechanics should all make sense from a in-game perspective. (I might mention here, that's one of the weak points of the current military and industrial upgrades. Zero effort was put into writing a fitting description for any of them. You don't have to be that clever to pull it off, either, is the thing. It's freaking easy to do, but instead they have meta-gaming-style descriptions on the show info. I just haven't seen that in the other games I've played. It's a very low standard of quality that is a stark contrast to most of the rest of what's in Eve.)
Other than that, this stuff looks pretty damned awesome. I'll repeat what I said in another thread this morning, Eve just keeps getting better and better!
Do not run. We are your friends.
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